Gaming

The Gaming Industry On The Blockchain

The Kalmar team believes that communities are crucial for the success of any multimedia information system, and the gaming community and industry is no exception. Over 53% of U.S. teenagers play online games with people they know in their offline lives (Pew Research, 2015).

Community support allows the integration of offline-friend circles into online communities. The Kalmar vision is to create a time-killer, easy to play type of gaming platform, A platform which is intuitive and convenient as a multiplayer-based platform to the point where users can simply invite their friends and start a new game within seconds.

Our vision sees a platform with multiple community-based games (ex. Monopoly) where anyone can create their own lobby, send invite codes to friends and start playing without worrying about lengthy registration processes or complicated interfaces.

Along the way, users of the Kalmar platform will also be exposed to the opportunity of generating revenues - be it by winning skill-based games, getting random cosmetic items drops (with real, tangible value) or by winning tournaments.

To cultivate a stronger relationship and sense of ownership to the platform, Kalmar will also introduce a character customization system where you can buy characters and cosmetic items from the platform’s shops and/or the open market. All these characters and customization items will be visible in-game.

Another component where traditional gaming projects fall behind is the inclusion of different income-groups of users. Users with lower incomes are often left out and behind compared to those who are able to afford items to remain ‘in the game’ - as per the usual pay-to-play mechanics in most games.

Kalmar will aim to make the platform available to anyone to avoid the “pay to win” scenarios, regardless of their location or financial system. Cosmetic items will remain purely cosmetic and not have any effect or impact on the games themselves (i.e. games like Defence of the Ancients, Call Of Duty, etc).

On top of that, we want to give opportunities for users to actually earn real, tangible rewards. To do that, every transaction on Kalmar’s platform will have a random chance of dropping a random cosmetic item/character. Users will have the freedom to keep, sell or use these rewards as they would like.

Kalmar's competitive advantage model table

Kalmar.io

Axie Infinity

Sorare

F1 Delta Time

Free to play*

Yes

Yes

Yes

Yes

Free to start playing*

Yes

No

Yes

No

Compatibility

Yes

No

Yes

Yes

Users can generate revenue regardless of their in-game situation

Yes

No

No

No

Community focused

Yes

No

No

No

Focused on UX/UI

Yes

No

Yes

No

Scalability

Yes

No

No

No

Seamless non-blockchain to blockchain transition

Yes

No

No

No

Able to be used by users with no prior blockchain experience

Yes

No

No

No

Focused on bringing players outside of the crypto world

Yes

No

Yes

No

Covers multiple niches

Yes

No

No

No

Offers equal chances of overall in-game success

Yes

No

No

No

Friendly to any user, no matter their financial situation

Yes

No

No

No

Free to play* = Users do not have to purchase a copy of the game in order to start playing.

Free to start playing* = Users do not need to invest money in order to start playing.

Kalmar's competitive advantage model

Kalmar’s goal is making cryptocurrency easily adoptable through low fees and ultimate focus on UX/UI, as well as continuing on improving proven trends that are currently succeeding outside of the crypto world.

Without any further delay, let’s get into our vision.

Free to play and not pay to win

We are aiming to make our platform available to anyone, therefore we are following the “free to play” model, in which users don’t need to purchase any starting kit or a character to start playing.

With a strong focus on scalability we are fully dedicated in making our platform steer away from the “pay to win” model the current blockchain games have, offering our non-paying users ways in which they can keep up with the users that decide to spend money on the game (of course, making it fair for both parties).

Not every game on our platform will have items that make you more powerful, some games won’t have any items at all aside from the cosmetic ones (which apply to all games, the main character being visible everywhere in-game).

Compatibility and availability

Our platform will be available on any device, players having the option of playing our games on Windows, Android, iOS and macOS, both in browser as well as a separate, downloadable app.

As for system requirements, our games will easily run on most low-end desktops/phones.

Earning revenue through our platform

We want to preserve the main “traditional” concept of blockchain games, which is that it can make you money.

The ways in which we can do that are endless, some examples being winning tournaments, joining and winning a room with a prize pot, dropping cosmetic/in-game items and then having the option of selling it on the open market, acquiring cosmetic/in-game items through chests, etc.

We do not want anyone to feel left out, so players that are not powerful enough to win tournaments still have a chance to earn revenue from our platform through multiple ways.

Community

An online game without a community is just an abandoned city. We want our users to feel like they are part of a community once they enter our game, make new friends, chat with others and be able to easily invite others into their rooms.

Users will have their own profiles on our platform where they’ll be able to add a description, profile picture, and customize it however they wish. Along with that we will implement an in-game chat, as well as different Discord rooms for our games. To make it easy for our users to invite outside friends the only thing needed for that is a secret room code and that’s about it (the same way “Among Us” is doing it).

Covering multiple niches

Here is what our platform is going to look like.

Every user will have a main character which they can customize using cosmetic items they either drop, win, buy from our shop or from the open market. Their characters will be visible in every game we offer.

We want to have a main multiplayer game which we won’t disclose now, along with other mini-games users can relax on, choose an entry fee for their room that becomes the main pot (if they choose to), have a chat with others and have a great time.

The mini-games will consist of games such as; kart racing, Uno type game, Chess, etc.

UX/UI

This is the most important part for us. We want the transition to be seamless, users that have no knowledge about the blockchain technology being able to learn and use it without it feeling any different than any other game out there.

We want our platform to be fun, quick and easy to understand and at the same time educational.

Embedding the data storing power the blockchain has even in the registration process, users being able to register with just one button that’ll create a new wallet for them, users only needing to pick an username that’s available and start gaming.

The current state of blockchain based games in our eyes

The blockchain powered gaming industry is an extremely new concept, currently being adopted and tested mainly by crypto payoneers, but the current path the blockchain gaming industry is taking is not one that’ll eventually lead to mass adoption.

Let’s discuss why we think forming a new, secondary path is the way to go.

Money

There are currently two main approaches with subcategories that are dominating the online gaming market:

  1. Free to play. - Skill-based, where items do not give you an in-game advantage. - Long-term based, where items do make you more powerful BUT you can get your hands on great in-game items without spending any money on the game itself, money only being a tool to make you achieve success faster.

  2. Paid games. - The vast majority of paid games, after paying for the game itself, do not require you to spend money on any item in order to achieve maximum success within the game, items mostly being cosmetic and not mandatory.

This is not the case with the current blockchain gaming industry dominators. In order to start playing Axie Infinity currently you have to spend a minimum of $95.00 USD (to purchase 3 Axies from the open market and pay for fees), and F1 Delta Time requires more than that in order to buy yourself a F1 Car from the open market and a driver.

We agree, there is a market for every type of game, and current blockchain games fit that market, but the current problem is that most blockchain games are taking that path, ignoring what the regular, non-crypto market demands and eliminating every chance of outside adoption.

Scalability

Along with starting costs, blockchain games also require you to spend constant money in order to be at the same level as others, and as the user base increases the prices increase and the amount one has to spend in order to reach a level in which you can enjoy the game is getting substantially big, making the vast majority of gamers unwilling/unable to even try the game, eventually leading to a game that will never fully take off or get even close to non-blockchain games such as Clash Royale in terms of popularity.

Making money with blockchain games, true or false?

Making money with blockchain games is what made the games popular at first, which is not a bad thing, it is actually amazing to see that users can get another source of income while also having fun.

How games generate you revenue is a simple concept. Players play the game, fight against others, complete objectives and the most powerful are rewarded.

To generate revenue with Axie Infinity you have to complete the daily quests which include both PvE and PvP fights, and after successfully completing them you’ll get rewarded with “Small Love Potion” (SLP) token, which you can either sell or use to breed your Axies. Other games have the same core idea. In Sorare you participate in tournaments with your football team and the teams that finish in first places in the “League Rookie” and “Special Weekly'' get rewards such as more cards (players) or ETH in some cases.

But the dream of making money with these games is slowly fading away for newcomers, because as the game progresses it is becoming harder and harder to face older players, and the amount of money one has to spend in order to even have a chance is increasing rapidly, as specified in the “scalability” part.

UX/UI and adoption

Crypto is already hard to understand and adopt, and the current state of the blockchain gaming industry isn’t helping.

Take F1 Delta Time for example, it does not have a marketplace of its own that’s easily accessible. In order to acquire cars, drivers and other items you’ll have to go through a 3rd party market that you’ll have to find doing your own research. In our opinion this is killing the growth of the gaming platform. Users that see the game for the first time and never interacted with cryptocurrency will have an extremely hard time figuring out what, where, and how to do stuff.